3.8.1 Magical Ability
dungrollin
spotthedungbeetle at hotmail.com
Fri Feb 3 13:41:15 UTC 2006
I decided to rev up the chainsaw in the end, so I won't bother you
all by asking questions.
Magical ability was three-hundred-and-far-too-many, and is now 64.
It will go down to 58 when I get my late bloomer code.
27 posts were rejected altogether, (pats self on back).
New definition: "Not for relative ability of characters (leave under
character codes), strictly: what magical ability is, how it
manifests itself, how wizards use it to make things happen"
Phew.
I've updated all my definitions, in "table 3 Wizarding World", I've
ticked my catevory off in "Allocations of review sections", and have
put myself down for "beasts".
Do I need to do anything else?
Potioncat: "I think you should sit quietly, listen to the birds
sing, and get in touch with your inner Slytherin. It's time to
slither out of there."
Dot:
Unfortunately I've just sent off a fat proposal for a three-year
project which would base me out here all the time... Course, it will
probably be rejected on the grounds that it's too unsafe, so we'll
see... February is really not the best time to give up the tropics
for London, anyway. Bleugh.
Dot,
Assuring one and all that she's taking care and is not about to do
anything stupid. (Or no more stupid than usual, at any rate.)
More information about the HPFGU-Catalogue
archive