Sims!Harry and Ginny; BooHoo!

Jennifer Piersol jenP_97 at yahoo.com
Fri Jan 2 18:32:45 UTC 2004


--- In HPFGU-OTChatter at yahoogroups.com, "Iggy McSnurd"
<CoyotesChild at c...> wrote:
> 
> Iggy here:
> 
> An important skill note for all, and this is a major one, your Sim's
> moods effects how well you perform a task.  If your Sim's mood is pretty
> far down in the red, they'll either fail at most things, or be "too
> depressed to play."  (In Makin' Magic, you need beeswax and honey as
> ingredients for some things, so you have the option of buying a beehive.
> Whenever my Sim's mood was in the red, he'd forget to put on his
> beekeeping suit, and get attacked by the bees.  The room rating by
> itself can effect how you do on skills as well.)

I don't know - whenever I start a game, I find it helpful to sit the
guy/girl down right off and whiz through 2 cooking points right away.
 Before his/her levels get too bad.

I, however, have NEVER had a sim sucessfully light a fire in the
fireplace without starting a huge blaze.  And I've been playing for at
least a couple of years now.  You would think that a sim that has all
his skill points (and I mean ALL) would be smart and handy enough to
start a fire (and keep it) in the fireplace, wouldn't you?  Oooooh,
no.  And I've made the mistake a couple of times to make my fireplace
in a room that doesn't have a smoke detector - I always put one in the
kitchen, but if I've decided to "romanticize" the bedroom or
something, and I have someone start a nice little cuddly fire, it ends
up in disaster.  Hardly romantic.

-Jen, who has Hot Date and Unleashed, but not Vacation or MM - but who
is REALLY anxious for the Sims 2 to come out this spring...






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