I could use some help from the experts
Tonks
tonks_op at yahoo.com
Sat Sep 16 22:43:17 UTC 2006
Tesha:
> This is exactly the thing that works in a murder mystery - the
players have this kind of dialogue and reason out the real killer in
the end. AND If we pick a "good guy" more players will feel compeled
to help. AND we could come up with some really funny reasons for his
demise. Did he borrow a scarf from Sybil and not return it? Did
Poppy resent his healing charms?
Tonks:
OK, here goes. My best shot.
Flitwick has a nephew that works at Gringotts and he has heard about
an attempted break-in. The Goblins want to keep it quiet because it
would not be good for business. Flitwick says that he will keep an
eye open for anything that he might hear. He will never tell what
he knows about the break-in, family honor and all, so the Goblins
secret is safe with him.
Now maybe Sybil, a little hopped up on wine went to her vault and
got a bit confused and tried to open the wrong one, setting off the
alarm. And she quickly left, in a drunken stupor and a blackout.
She does not remember any of this.
Meanwhile, others (who??)are watch the vault (for ?? purpose)and
have discoved the attempt. They are looking for the person. They do
not know that it is Sybil. They try to get information from Flitwick
because they know that his nephew works there. Flitwick will not
tell....
I don't think you should really KILL Flitwick. Just give him a
little sip of the Living Death stuff. And it will take the new
Potions Master to figure that part out. Maybe a trace in a cup in
Flitwick's room. It is a rare potion, only very advance Masters
know how to brew it. It is not in Pomphrey's area of expertise to
figure out what has happened to Flitwick and she thinks that he is
dead. But before they can have the funeral and put poor Flitwick in
the ground or burn him as the case may be
just in the nick of
time
the mystery is solved and Flitwick is saved.
Tonks_op
who does *not* write fan-fiction.
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