FAQF Workings of the Marauder's Map
Martin Smith
mediaphen at hotmail.com
Fri Aug 3 07:42:09 UTC 2001
No: HPFGUIDX 23511
--- In HPforGrownups at y..., prefectmarcus at y... wrote:
> How do the dots work?
>
> I have always thought that the dots only show what might be of
> interest to mischief makers. To wit, a teacher safely in his or
her
> sleeping quarters is not a threat, but a student or ghost wandering
> the halls who might stumble upon them is. If the map showed the
> location of everybody in the castle all the time, it would be
> information overload. But if it only showed those out-and-about,
it
> would have meaning.
>
> Marcus
Absolutely my idea! Think of the map as an AutoCAD drawing, with
different layers (for instance, roads is one layer, houses another
and height coordinates a third). These layers can be switched on and
off depending on what you're currently working with.
With this analogy, MM has different layers for teachers/students at
sleep, those out-and-about (as stated by Marcus), house-elves at
work, caretakers roaming the corridors etc. The map's default layer
settings are to show those who can interrupt the mischief-making,
which is all fine by the Marauders (and later, the Trio), but if you
at some point needed to find someone specific, say Dobby, you could
just switch off all layers but the House-elf layer, and Bob's yer
uncle!
(Hey, I just did a >10-liner "Me too!")
Mr Smith, ground design engineer
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