Blood of an enemy
brandgwen at hotmail.com
brandgwen at hotmail.com
Sun Jan 21 05:21:29 UTC 2001
No: HPFGUIDX 9961
Amy Z wrote:
> I think AD is hopeful that the new connection between Harry and
Voldemort will undermine Voldemort in some way. V's curse gave Harry
the gift of Parseltongue--Harry's blood may give V . . . what?
compassion? vulnerability? we'll find out.
In many cultures, blood is closely associated with life. A
by-product of taking Harry's blood might be that Voldemort his
connected their lives in some way. In GoF, when Harry is escaping
the Deatheaters in the graveyard, Voldemort orders that he be stunned.
" 'Stand aside! I will kill him! He is mine!' shrieked Voldemort.
Chapter 34, Priori Incantatum.
It is obvious that Voldemort has no intention of letting Harry go.
However, it seems very important that he kill Harry, himself. Part
of this might be to show his followers how strong he is, but what
glory can be derived from killing a stunned kid? Harry has already
proven that he is a match for Voldemort; that game is over. I
suspect that, now they share the same blood, Harry cannot be killed
by anyone but Voldemort, without Voldemort dying, too.
This would explain why Harry had to be delivered to the graveyard in
person. The blood of an already dead foe would be useless to
Voldemort, as it could not give him life. Further, Harry could not
be allowed to live beyond that night, incase someone else killed him,
accidentally. The imfamous gleam could be attributed to Dumbledore's
realisation that Harry was immune to assasination by any Deatheater
but Voldemort.
This solves a huge plot problem for JKR. Two Deatheaters have
already infiltrated Hogwarts. Given the apparent ease with which
this was done, why not send in another? Or, maybe, capture a
friendly and put him under the Imperious Curse? Such a double agent
could end the whole series with a well placed "Avra Kedavra". By
connecting the lives of the characters, JKR forces Voldemort to
become personally involved. Thus, the Deatheaters have to try far
more tricky operations, such as kidnapping, which have high margins
for error and chances of defeat.
Gwen.
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