Potions vs. Charms
Cindy C.
cynthiaanncoe at home.com
Mon Oct 15 15:18:59 UTC 2001
No: HPFGUIDX 27677
Hogwarts students spend a great deal of time in Potions class.
Apparently, they are not allowed to drop the subject. Time is spent
carefully preparing ingredients, like methodically and manually
slicing ginger roots. It is apparently dangerous, as Neville has
melted six cauldrons, and solutions have been splattered from time to
time. Snape thinks nothing of "testing" a potion on a toad or a
student.
But why bother with Potions? Charms (including spells, hexes,
jinxes, and curses) are so much more handy. All you need is a wand
and an incantation, and you're in business. A Potion requires a lot
of tools and ingredients, time, a place to work, and a means by which
to transport the potion. Potions certainly seem advantageous for the
work Madam Pomfrey does, but in a hospital it is possible and
convenient to have a diverse inventory of Potions for every
conceivable malady. For the wizard's everyday needs, however,
Potions seem to be a difficult, time-consuming means to an end.
Besides, many Potions seem to duplicate Charms that we know exist in
the wizarding world. There is the Swelling Draught, which seems just
like the Engorgement Charm. There is the Confusing Concoction, which
seems just like the Confundus Charm. There is Mrs. Scower's Magical
Mess Remover and the Scouring Charm. There are a number of other
examples of duplication, although admittedly there are Potions that
do not seem to have a corresponding Charm (like Wolfsbane Potion).
That made me wonder what really makes a Potion different from a Charm
and therefore worth all the extra bother.
I thought that maybe the difference between Potions and Charms might
be that Potions are temporary, but Charms are permanent until a
countercharm is used, but I'm not sure this works. Some spells and
Charms need a countercharm to reverse the effects, but some don't,
and we aren't told whether some Potions wear off or require an
antidote. Veritaserum, perhaps, requires an antidote, because
Dumbledore contemplates that Fudge will be able to question Crouch
Jr. later. Crucio stops when the wizard stops performing the spell,
whereas Stupefy requires a countercharm ("Ennervate"), and
Impedimenta seems to wear off on its own.
Could it be that a Potion will work either on the person who brewed
it or a third party, but Charms don't often work on the person
casting the Charm? It seems that, once a Potion is brewed, it will
work on anyone who drinks it. There isn't any evidence (that I can
think of) in which a wizard brews a Potion that will work for someone
else but won't work for himself. For instance, Lupin tells Harry
that Snape brews the Wolfsbane Potion because Lupin isn't a good
Potion brewer, but that dialogue indicates that Lupin could brew the
Potion himself if he had the skill.
But will most Charms work on the wizard casting the Charm? I'm not
so sure. If a wizard were depressed, could he cast a Cheering Charm
on himself? Could a wizard commit suicide with Avada Kedavra? I can
only think of a one Charm (apart from Transfiguration) that
definitely changes the character of the wizard casting the Charm --
Bagman's Sonorus Charm (to magnify his voice). A few other Charms
come close, like the Bubblehead Charm (that Cedric uses in the Second
Task), the Shield Charm (that Harry doesn't master), and
Disapparating. But these are different from Sonorus, because Sonorus
actually changes something about Bagman (the volume of his voice),
whereas the Bubblehead and Shield Charms just create a barrier for
the wizard casting the charm. Disapparating doesn't change the
wizard; it just moves him.
Anyway, those are a few random thoughts about Potions vs. Charms.
Does anyone have an opinion about what makes the study of Potions so
important?
Cindy (who has observed that there does not appear to be a good
weight loss potion or charm)
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