Could Quidditch really work?
Steve
bboy_mn at yahoo.com
Thu Dec 5 23:44:21 UTC 2002
No: HPFGUIDX 47809
--- In HPforGrownups at y..., "Tim Regan" <timregan at m...> wrote:
> Hi All,
>
> --- Ali wrote:
> > I have trouble believing that Quidditch would actually
> > work.
>
> I totally agree, though I've refrained from writing as I haven't yet
> read the "Quidditch Through the Ages" book. The thing that worries
> me about it is the lack of a focal point.
>
> ...edited...
>
> I too don't think Quidditch would work.
>
> Cheers,
> Dumbledad
bboy_mn comments:
I'm no big sports fan, so I am certainly no expert, but I don't see
what the problem is.
There is a focused game going on. It is the Chasers trying to score
goals, and the opposing team trying to stop them; that is the on-going
dynamic.
This is further complicated and made MUCH more dangerous by the
presents of bludgers. Which act indenpendantly to unseat (mangle,
mame, kill) as many players as possible. Now an already dymanic game,
by normals standards, has become very dynamic and dangerous. But the
presents of bludgers further increases the dymanics of the game by
allowing the Beaters to use the bludgers against the other team. The
Beaters have the option of using the bludgers in a variety of
stategies to affect the play of the game.
The Seeker is placed on top of this dynamic and given the nearly
impossible task of spotting and catching a small, high-speed, highly
manuverable flying object in the mist of a frenzy of flying players
and dangerous bludgers. It has already been pointed out that the
Seeker has the option of 'seeking' or preventing the other Seeker from
getting the Snitch. Again, adding to the dynamics and providing a
variety of strategies that can be played. It's already been pointed
out that it's possible to catch the Snitch and lose the game, so the
game isn't determined solely by the Snitch.
You have the core game of Chasers. The equivalent of any boring (in my
eyes) muggle sporting event. Layered on top of that are the dangers of
the bludgers, combined with the options of the Beaters playing a
defensive or offensive game. Layered on top of that is the Seeker, who
can play a variety of strategies including interferring with the
Beaters and Chasers (which Harry has done) as well as interferring
with the other Seeker (which Draco & Cho have done).
Then this is all compounded by the players skill at flying.
To me, it is the dangers of stock car racing, sky diving, bungie
jumping, motocross, and high speed aerial combat, combined with the
skill and stategy of any typical muggle team ball/puck type sport.
Seems like one very exiting and very workable game to me. Playable
stratedies on many levels. Ignoring, of course, our lack of actual
flying brooms.
I see it as a very exciting and workable game.
bboy_mn
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