Apparate or Die Trying (WAS TBAY: MACHINGARMCHAIR)
naamagatus
naama_gat at hotmail.com
Thu Jun 6 13:03:52 UTC 2002
No: HPFGUIDX 39454
--- In HPforGrownups at y..., "cindysphynx" <cindysphynx at c...> wrote:
> Charis Julia wondered:
>
> >Why don't
> > all the wizards Voldemort and the DEs went after just *
> >Disapparate*? Is this (no!) a FLINT? I mean * why*? Somebody comes
> >at you with a wand, you see the word Imperio, or Crucio or Avada
> >Kedavra or whatever forming on their lips and you just * sit
> >there*! Even though you're a wizard? <snip>
>
> Oh, Charis Julia. You really struck a nerve with me, sending me
> into a full-blown uncontrollable *rant* about this!
>
> This *is* bothersome, isn't it? JKR has not done a single thing to
> explain the many instances when wizards ought to apparate out of
> trouble but just don't. Sheez, all kinds of wizards just *stand*
> there all flummoxed, about to be blasted to *bits* when they should
> be popping right out of there?
>
<snip examples>
Several people tried to explain away each of the examples. I don't
think that will wash. If in general, wizards can simply Disapparate
when confronted with an enemy, it makes the whole concept of magic
duels meaningless.
I would suggest that although the wizard vanishes instantaneously in
the physical plane, s/he is still traceable magically. Moreover
<glancing uneasily at Cindy's huge pile of Yellow Flags>, I would
speculate that it is possible to lock on your opponent (particularly
when confronting him/her), so that if s/he Disapparates, you can
follow them immediately. (Rather like in Star Trek, where going into
warp drive doesn't preclude the other ship from following you.)
After all, we've only ever seen one duelling lesson. It could be one
of the basic charms taught on the second lesson? <g>
Naama
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