Apparate or Die Trying (WAS TBAY: MACHINGARMCHAIR)

naamagatus naama_gat at hotmail.com
Thu Jun 6 13:03:52 UTC 2002


No: HPFGUIDX 39454

--- In HPforGrownups at y..., "cindysphynx" <cindysphynx at c...> wrote:
> Charis Julia wondered:
> 
> >Why don't 
> > all the wizards Voldemort and the DEs went after just * 
> >Disapparate*? Is this (no!) a FLINT? I mean * why*? Somebody comes 
> >at you with a wand, you see the word Imperio, or Crucio or Avada 
> >Kedavra or whatever forming on their lips and you just * sit 
> >there*! Even though you're a wizard? <snip>

> 
> Oh, Charis Julia.  You really struck a nerve with me, sending me 
> into a full-blown uncontrollable *rant* about this!
> 
> This *is* bothersome, isn't it?  JKR has not done a single thing to 
> explain the many instances when wizards ought to apparate out of 
> trouble but just don't.  Sheez, all kinds of wizards just *stand* 
> there all flummoxed, about to be blasted to *bits* when they should 
> be popping right out of there?  
> 
<snip examples>

Several people tried to explain away each of the examples. I don't 
think that will wash. If in general, wizards can simply Disapparate 
when confronted with an enemy, it makes the whole concept of magic 
duels meaningless.
I would suggest that although the wizard vanishes instantaneously in 
the physical plane, s/he is still traceable magically. Moreover 
<glancing uneasily at Cindy's huge pile of Yellow Flags>, I would 
speculate that it is possible to lock on your opponent (particularly 
when confronting him/her), so that if s/he Disapparates, you can 
follow them immediately. (Rather like in Star Trek, where going into 
warp drive doesn't preclude the other ship from following you.)
After all, we've only ever seen one duelling lesson. It could be one 
of the basic charms taught on the second lesson? <g>


Naama





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