[HPforGrownups] Re: Portkeys - Curses foiled again

T.M. Sommers tms2 at mail.ptd.net
Sat Aug 9 03:07:00 UTC 2003


No: HPFGUIDX 76193

Steve wrote:
> 
>>T.M. Sommers
>>
>>One factor you didn't mention is that it probably requires an 
>>intimate knowledge of the destination so that, for instance, you 
>>don't materialize in a wall or whatever.  If true, then you 
>>wouldn't create a portkey to go anywhere you had never been 
>>before, such as a field near the QWC.
> 
> If I want to be in a small field hidden from view just out side the
> town of Working, Surrey, or perhaps down a dark alley inside that
> city; having never been there, is that general knowledge and intent
> sufficient to produce the intended result? I'm not sure. 

How do you know that the field is there?  Or that it is not now 
in the middle of a building?  From what we have seen of using a 
portkey, the traveller does not have much control.

I am not saying that what I proposed is necessarily true, but it 
would help explain the restrictions on using portkeys.  On the 
other hand, those restrictions might just be the ravings of a 
paranoid bureaucracy.






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