[HPforGrownups] Re: Portkeys - Curses foiled again
T.M. Sommers
tms2 at mail.ptd.net
Sat Aug 9 03:07:00 UTC 2003
No: HPFGUIDX 76193
Steve wrote:
>
>>T.M. Sommers
>>
>>One factor you didn't mention is that it probably requires an
>>intimate knowledge of the destination so that, for instance, you
>>don't materialize in a wall or whatever. If true, then you
>>wouldn't create a portkey to go anywhere you had never been
>>before, such as a field near the QWC.
>
> If I want to be in a small field hidden from view just out side the
> town of Working, Surrey, or perhaps down a dark alley inside that
> city; having never been there, is that general knowledge and intent
> sufficient to produce the intended result? I'm not sure.
How do you know that the field is there? Or that it is not now
in the middle of a building? From what we have seen of using a
portkey, the traveller does not have much control.
I am not saying that what I proposed is necessarily true, but it
would help explain the restrictions on using portkeys. On the
other hand, those restrictions might just be the ravings of a
paranoid bureaucracy.
More information about the HPforGrownups
archive