[HPforGrownups] Re: Disabilities in HP?
Sushi
sushi at societyhappens.com
Fri Jun 13 01:01:15 UTC 2003
No: HPFGUIDX 60224
>The Sergeant Majorette says:
>
>This might be an interesting area for an author to get into. Flying
>wheelchairs, bewitched canes? How about a character whose wizard
>gifts get noticed when medical tests reveal that the kid has been
>blind or deaf since birth, and has been unwittingly compensating so
>well magically that nobody noticed?
Sushi's two cents:
This is actually something I've done some thinking about. A
fanfic series of mine includes a character (albeit a dead one - somebody's
grandmother) who is confined to a wheelchair/hoverchair. (Looks like a
regular chair, but it hovers an inch or so over any surface. Fun on rough
terrain.) She was cursed at a fairly young age, and the effects were
irreversible and eventually fatal. It was the natural outcome (for me)
of... well, pretty much this train.
The conclusions on disability I came to, based on what we've seen
in canon, are:
Magically-induced injuries, such as unbreakable curses and curse
scars, are more likely to have permanent effects. Harry has a physical
scar from a magical encounter; Moody is one big ball of curse scars, and
presumably lost his leg and his eye to magical means. Thus, where physical
injuries - ie, Harry's broken arm - can be treated swiftly and painlessly,
magical injuries - ie, having all the bones removed - are more difficult to
treat, and sometimes even impossible.
Soft tissue is more difficult to repair than hard. A dose of
Skele-Gro (tm)(yech) is all that's needed to regrow bones, and Madam
Pomfrey said she can fix a broken one in seconds. However, Professor Snape
wasn't able to brew a potion to heal a dog bite. You'd think someone who
can make Wolfsbane Potion would be capable of putting together something to
heal soft tissue instantly. Either it requires wand-type magic he's not
qualified to perform, or - more likely - it's a tricky situation given the
malleability of the tissue. (This isn't to say it wasn't treated at
all. He might have simply required a few days or hours for it to heal
fully, or the nerve regeneration process might have been painful enough in
itself to cause a limp.)
Birth defects are either rare among wizards, or treatable. If you
can re-grow a bone that was lost or damaged beyond repair ('cause, let's
face it, there are situations where removing all traces of a bone would
come in handy - splintered compound fracture, anyone?), why not re-grow a
section of spinal tissue? Or a liver? Or why wouldn't there be a potion
to do the process gradually? It could simply be a case where most or all
problems like spina bifida are sufficiently treated by the time a child
reaches Hogwarts that they are no longer a serious issue. Or, another
option: they're treated in the womb. Surely it's possible for detect the
problems with the right spells.
Natural aging is going to happen. Dumbledore wears glasses
because he's old. Trelawney wears glasses because... er, well, she's
Trelawney. Perkins in Arthur's office has developed lumbago. Even wizard
bodies break down over time, and it's either an untreatable condition or
it's more trouble to treat than it's worth. This might also apply to
chronic conditions in the young. (On the other hand, with the amount of
sugar given freely to students at Hogwarts and the lack of sugar-free
alternatives, I suspect their diabetes treatments are sufficient to let a
diabetic students chow down on sweets with the rest of them. This also
says something about their metabolisms and dental skills.)
Wizards are not immune to physical attack. Harry's arm was broken
by a good Bludger, another Bludger left Viktor Krum a broody mess, two
Wronski Feints left the Irish Seeker (Conolly?) a grinning, concussed loon
for a while, and Cedric was burned by a dragon. They can be smacked
around, beaten to a bloody pulp, burnt to a crisp, eaten by manticores, and
suffer if not the entire range of Muggle disasters then at least a large
number of them. These injuries can, presumably, bring on the entire range
of traumas: from stress-induced cardiac arrest, to shock, to death by
exsanguination, to post-traumatic stress disorder (an exceedingly severe
form of which the Longbottoms may suffer from). While the treatments may
be more varied - up to and including unicorn blood, about which I've got my
own theories - they are not guaranteed to work. Just as in all medicine,
there is such thing as luck of the draw. (I see no reason why CPR wouldn't
be as useful a skill in the wizarding world as the Muggle world. It'd be
useful to keep a heart attack victim alive until a mediwizard arrived on
the scene.)
Hmm. This got long. Sorry about that, guys. Sliding back into
my hole now!
Sushi, lurking in the darkness... my precioussssss...
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