Villainy
Barry Arrowsmith
arrowsmithbt at btconnect.com
Sun Aug 8 15:23:21 UTC 2004
No: HPFGUIDX 109355
Dunno about you but I'm disappointed in Voldy.
Seems to be more caricature than character.
More cardboard cut-out than cut-throat.
Which is a bit surprising; JKR's pulled off a deliciously nasty piece
of work in Snape but seemed unable to go a step further and produce an
equally convincing evil mastermind.
No wonder that in her web-cast in March JKR said that his future
appearances would be sparse and that his minions would be scuttling
about doing the dirty work at his behest.
Most off us have read and enjoyed the 'Evil Overlord' list - the two
hundred plus rules on how to stay at the top (and incidentally a useful
guide to writers on what plot elements to avoid if you want a
believable baddy and a resolution that isn't bulging at the seams with
cliches). Admittedly most of the rules were devised for SF villains,
though many are applicable to Fantasy or indeed any form of fiction
that feature would-be global tyrants.
The problem is that most villains are set up to lose; it's a given -
evil never triumphs, and it won't in HP either. No matter how powerful
and intelligent, no matter that he has overwhelming technological (or
magical) advantage and an army of ruthless killers at his beck and
call, it makes no difference. Even if the hero has nothing but a bent
pocket knife and a piece of string, the baddy goes down.
To do this the author must force him into committing egregious or even
farcical mistakes. He has to - otherwise how could he possibly lose?
The hero may be oath-sworn, with a heart filled with goodness and
compassion; a song on his lips and with clean underpants and
everything, but that doesn't stop a bullet, death-ray, AK or stab in
the back - in RL that is - in fantasy it's a different story.
Way back before WW I, might even have been in the Victorian era, there
was a competition. A scenario was provided - the hero was chained hand
and foot at the bottom of a deep, vertically sided pit with no ladder
or hand-holds, the bottom was heaving with poisonous snakes and
crocodiles, water was flooding in from a broken water main and a
time-bomb was ticking. There was a prize for the best escape scenario
submitted. The winner?
"With one bound our hero was free."
OK, HP isn't that bad, but there have been episodes where a nasty as
truly evil as Voldy is supposed to be would walked away with a smile on
his face and with a warm glow resulting from the knowledge of a job
well done.
He's aware of part of the Prophecy, he thinks Harry could be his
nemesis, he's tried to kill Harry once at GH (or at least we presume
so) and time and again Harry falls into his clutches. What happens?
Voldy farts around, posturing and preening and eventually falls flat on
his face. It's almost embarrassing. He's giving evil a bad name. Why be
frightened of the bogey-man when he's as incompetent as this?
I aired most of my gripes on the action scenes in post 108316; no point
in repeating them, so this time I'll consider what makes an evil
mastermind make the grade.
Firstly - he must have ambitions that make sense.
Voldy needs to sort out his priorities here.
He wants to be immortal. ( Why? What is the point? To any thinking
person immortality isn't a boon, it's a curse. It might be
understandable if he was going to do something with all that time;
travel the galaxies, meet strange aliens, feed them to Nagini. Not this
one - he's staying at home.)
In PS/SS getting hold of the Stone is his priority, Harry seems to be
an accidental stumbling block to his plan.
Thereafter he turns his attention on Harry. But if he stuck to his
plan, gained true immortality while in the meantime avoiding young
Potter then Harry becomes an irrelevance. And he'd save himself an
awful lot of trouble if he stopped bashing his head against the same
brick wall time after time.
What are his wider ambitions? In reality we only have a vague idea,
and that from Hagrid, " Getting supporters.....Taking things over." A
bit vague for a manifesto. And since I can't remember Voldy coming out
with any of the standard give-away phrases during any
foaming-at-the-mouth carpet-chewing episodes; it makes you wonder if
Hagrid's to be trusted in this.
According to JKR (or so I've been told) he wants to *yawn* rule the
world. Oh dear. No chance. In other tales there's always this McGuffin
thingy - a ring, an amulet, the bicycle clips of power, that enable
you to make others "bend to your will," whatever that means. But it
generally works on a wholesale basis. Wear it and whole nations grovel.
This time there's Voldy and a few dozen half-assed half-wits with
delusions of adequacy who can't even subdue half a dozen school kids
without cocking it up.
Nah. Spiteful and targeted revenge for imagined childhood slights is
one thing - stretching it to a lust for world domination is a bit
much, even in these days of ersatz pop psychology.
As presented in the books Voldy isn't a world threat, he's a local
problem. In the 5 years covered by the books Voldy and his acolytes
have killed about 20 (if you include the 13 Muggles). Hardly impressive
from the most evil coterie around, is it? Voldy as a renegade in a
small, hidden sub-section of society that works on a different basis to
ours is fine. Expanding into the RW where RW systems and logic are our
everyday currency is a mistake IMO.
More limited ambitions do not equate to lower levels of evil;
there are plenty of examples in fiction and the RW, from Vlad Tepes,
or better yet Countess Bathory (a truly breath-taking monster,
?monstress?), and going through to the leaders of small cults. "The
Wicker Man", anyone?
So - an outline for an evil villain:-
Understandable and/or credible ambitions that appear achievable.
An original motivation that rings true (animus to your father turning
one into a world tyrant just doesn't hack it).
Intelligence in the villain predicates intelligent actions within the
plot. For example punishing a messenger because he brings bad news is
stupid and counter-productive. Even worse, not using a wand when you've
got one in your hand.
Why concentrate solely on the hero? Why not knock off the hero's
friends and supporters? That really would be evil and there are too
many Weasleys anyway.
Nasty habits that chime with primitive personal fears. War doesn't do
it, it's not aimed at you the reader *personally*; but imagining being
ripped open and having your heart eaten can make your toes curl. So
could selling Ginny to the Goblins as sushi-on-the-hoof, but
controlling Belgium is a yawn.
Ranting and posturing is out. Cold and implacable is in.
He might be a nutter, but if he doesn't *appear* to be reasonable
how's he going to attract followers?
Potential problems will be foreseen and taken into account.
He's supposed to be bright, isn't he?
If he intends "taking over" he must have some idea of why he wants it
and what he's going to do with it when he's got it. Anybody know? It
would help greatly if the reader knew what it was that Harry was
actually saving from his evil clutches.
If he captures or corners the hero, expect the hero to die except in
*very* exceptional one-off circumstances. (The conflict of wands works
for Harry vs Voldy; Harry also escaping the ravening horde of DEs
doesn't wash.)
You can probably think of more attributes that would enhance the
chill factor or maybe you think Voldy is perfectly satisfactory as he
is. Personally I hoped for more. Bloodless deaths are bad enough when
you're a committed FEATHERBOA. (After all we know there are
spells/potions that can turn folk inside-out; why not use them?) And
a really lip-smackingly evil villain isn't too much to ask for, is it?
Kneasy
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