The chess game in SS/PS, quidditch, and Snape's potion puzzle...
vmonte
vmonte at yahoo.com
Tue Aug 10 13:53:54 UTC 2004
No: HPFGUIDX 109561
AJ wrote:
Embarrassed? Afraid? Wow, you just came up with that now after
reading COS? I read the theory of the points pasted above a year or
more ago on a site analyzing the Chess Game as predictor for the
upcoming war/series and linked to from a site supporting time-travel
Dumbledore!Ron. The writer, like you, saw the downed knight as
Sirius and the queen as Bellatrix, and also that Ron didn't seem dead
like Sirius and might have time traveled or otherwise been taken out
of the game. So, others have noted the potential symbolism in the
chess game in the same way as you.
vmonte responds:
Hi AJ. The chess game has been discussed by many people, and writers,
who agree that the game is a symbolic metaphor for the war against
Voldemort.
I read SS a week after GoF came out and began putting together my
theory of Ron=DD because of it. I know that others have have also
come up with this theory (although most people seem against it, and
time-travel.)
Back in December when I joined this group I posted my theories about
the quidditch game, the roles of people in the war, and of Ron=DD.
Interestingly, a few days after I posted the Ron=DD theory, another
post came up discussing the same theory. This poster had been working
on the Ron=DD theory as well. (I eventually found out that many other
fans had also come to this conclusion.) This person's post lead to a
series of posts back and forth between people regarding time-travel,
etc.
I seem to be in the minority though about how time-travel actually
works. I believe that time-travel can actually change history, while
many fans do not. I think that the chess game is also a clue as to
how Dumbledore uses time-travel. When Dumbledore changes his
strategy/influences history he must factor in a whole set of
considerations. I think that he is very cautious when he uses time-
travel because changing history may not always work in your favor.
I'm going to use GoF as an example.
Let's say that DD specifically influenced events during GoF to change
the outcome. Let's say that DD knew something bad was going to
happen to Harry during the tournament. (He would know because he was
first Ron and Ron would have witnessed these events already.)
This time around DD changes his strategy and creates the age limit so
that Harry cannot be entered into the game. Unfortunately, like
chess, once you change your strategy, your opponent will have to
compensate--in other words they also change their strategy (fake!
Moody finds a way to enter Harry into the game. This leads to two
Hoggarts players: Cedric & Harry. And it is because of DD's direct
meddling with history that Cedric is killed, IMO.) So, here is the
problem. Once either opponent changes strategy, even the smallest
little thing, you create new experiences. Once something new
happens, you are now working with the unknown. DD must always then
restrategize to keep himself ahead of his opponent and the game.
There are always risks, and people will always die.
Vivian
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