A question about portkeys
nymphadora1
nymphadora1 at yahoo.com
Thu Feb 26 20:32:33 UTC 2004
No: HPFGUIDX 91736
Sue:
>
> It is not that I had trouble understanding the way the portkeys
> worked at the QWC, it was that there is not consistency across the
> board with regard to portkeys. The TWC portkey takes them to the
> graveyard when they touch it not at a specific pre arranged time.
> Last time I checked, I am not able to touch an airplane and leave.
>
>
Thoughts on Portkeys:
1. Portkeys are magic while airplanes aren't, so I guess they can be
programmed to do all kinds of things that muggle methods of transport can't
do.
2. The triwizard cup was an illegal portkey created by a dark wizard
(presumably imposter-Moody) so it may have been programmed to do things
that normal portkeys can't or shouldn't be able to do.
Nymph (who's sitting at her desk wishing she had a portkey to Hawaii about
now).
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