A question about portkeys

nymphadora1 nymphadora1 at yahoo.com
Thu Feb 26 20:32:33 UTC 2004


No: HPFGUIDX 91736

Sue:
> 
> It is not that I had trouble understanding the way the portkeys 
> worked at the QWC, it was that there is not consistency across the 
> board with regard to portkeys.  The TWC portkey takes them to the 
> graveyard when they touch it not at a specific pre arranged time.  
> Last time I checked, I am not able to touch an airplane and leave.
> 
> 

Thoughts on Portkeys:
1. Portkeys are magic while airplanes aren't, so I guess they can be 
programmed to do all kinds of things that muggle methods of transport can't 
do.
2. The triwizard cup was an illegal portkey created by a dark wizard 
(presumably imposter-Moody) so it may have been programmed to do things 
that normal portkeys can't or shouldn't be able to do.

Nymph (who's sitting at her desk wishing she had a portkey to Hawaii about 
now).







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