Retro-game (OT)
Geoff Bannister
gbannister10 at geoff_bannister.yahoo.invalid
Thu Dec 29 22:13:36 UTC 2005
--- In the_old_crowd at yahoogroups.com, Barry Arrowsmith
<arrowsmithbt at b...> wrote:
Kneasy:
> Those that struggled and cursed with pre-GUI computers (ah! that
> heady day when you up-graded to a PC-AT with 1 Meg RAM and a hard
> disk all of ooh! a massive 30 Meg) may remember with nostalgia the
> old text-based adventure games.
> Well, if you've a Mac running OS X there's one buried deep in its
> innards, lurking in the UNIX emacs text editor.
>
> Go to Utilities - Terminal, fire it up and type in
> emacs -batch -l dunnet
> Hit Return and:
> "You are at a dead end of a dirt road. The road goes east. In the
> distance you can see that it will eventually fork off."
>
> If you're a Mac user you probably knew about this already. So why
> didn't you tell me?
>
Geoff:
And what about the (in)famous Star Trek based game where you had to
use your fingers, your head or a calculator to work out the angle at
which to fire a photon torpedo?
I first met this on a computer called a Triton which a friend of mine
(currently deputy Network Manager at the National Physics Laboratory
in South-West London) put together from a kit about 1978....
It had installed RAM of 1K (yes - one Kilobyte) and ran a language
called Tiny Basic and - joy - also ran ST.
You may be encouraged to know that I am seriously giving thought to
upgrading to a Mac in the near future - not because of your
exhortation - but because my eldest son is
perverting/corrupting/persuading me against PCs. (Doesn't take much
doing - I still hanker after the good old days of teaching when we
standardised on Acorn Masters).
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