Subverting the genre?
Barry Arrowsmith
arrowsmithbt at kneasy.yahoo.invalid
Tue Oct 25 13:52:51 UTC 2005
We all say things that in retrospect may have been better left
unsaid, or perhaps stated differently. Jo's "I never realised that
Harry Potter was fantasy" reported a couple of months back probably
rates somewhere in her list labelled "That's not what I meant!". To
be fair it refers to the time when PS/SS had just been published -
though that isn't always obvious when the remark is quoted. Add on
"I'm not a huge fan of the genre" and that she was anyway trying to
"subvert" it and it's little wonder that the sainted Pratchett got a
little testy. He's been doing it for years.
I'd have thought that setting out to deliberately subvert a genre
requires a fair appreciation of the norms and stereotypes that infest
too many of the bog-standard multi-volume let's-save-the-world-from-
the-forces-of-evil door-stopper. As most readers are aware, the bog-
standard etc. invariably relies on magic and wizardry to keep the
plot limping along, HP differing somewhat in that just about all the
protagonists have magical powers rather than the infrequent mage or
witch that are obligatory cast members in other epics - a
quantitative rather than qualitative difference. But note that the
Chief Baddy invariably has magical powers, no matter who's penning
the damn thing.
So how is subversion accomplished, what needs to be changed?
Well, before JKR there was DWJ - Diana Wynne Jones. I say 'was' in a
comparative sense, she's still alive and kicking and doing very well,
thank you, particularly now that 'Howl's Moving Castle' has hit the
big screen. Author of getting on for 30 fantasies aimed at the
younger set, she was (and I understand still is for many) the doyen
of Brit fantasists. What she doesn't know about fantasy probably
ain't worth knowing. (I speak as an observer reporting common wisdom,
I've read none of her tales - hardly surprising since I've never been
addicted to the fantasy opiate.)
However, one small volume of hers has fallen into my hands, and it
could be very useful: "The Tough Guide to Fantasy Land" provides the
low-down on navigating yourself through the thickets and pitfalls of
a fantasy 'Tour' i.e. any volume of fantasy. Refreshingly cynical,
it's an alphabetical guide that tells you what to expect in the way
of the fictional conventions, any hardware cluttering up the place,
stereotypes posing in fore- or background - and how the plot (if any)
is liable to progress. Not all the elements listed are found in every
story of course - there's usually some pick 'n mix involved, but it
is interesting to consult entries applicable to HP. You never know,
we might find some subversion going on. Or there again.....
"Colour Coding is very important in Fantasyland. Always pay close
attention to the colour of clothing, hair and eyes. [...] 2. Hair.
Black hair is Evil, particularly if combined with a corpse-white
complexion. Red hair always entails magical powers, even if these are
only latent. [...] Fair hair, specially if it is silvery blonde
always means goodness. (Whoops!) 3. Eyes. Black eyes are invariably
Evil [...] green eyes always entail talent, usually for magic [...]
Red eyes ... are Evil and surprisingly common.
"Enchantment. This is the Management's term for manipulative magic.
Under its influence you will feel nice, become dreamy and find
yourself doing something you would not otherwise do.
"Gestures are the invariable accompaniment to the performing of
magic. The Management here takes the reasonable line that, without
Gestures, most people would not know that magic was being done. So
all wizards wave their arms about a lot.
"Legends are an important source of true information. They always
turn out to be far more accurate than history.
"Magic has slightly different Rules for every Tour. Tourists had
better find out swiftly which Rules apply or here could be problems.
Luckily the Management seldom or never changes the Rules in mid-Tour,
but it has been known to reserve one or two extra secrets for a nasty
surprise later on. [...] demons, dragons, elves etc all have magic
that works in quite a different way.... The Rules (of which) are not
known.
"Mentor. A Tour official who will be at your service until halfway
through the Tour, when you will unaccountably lose him [...] He will
be several hundred years old and will probably have a long white
beard; this will give him the right to be bossy, smug, tiresomely
philosophical and infuriatingly secretive about all-important facts.
You will be glad to see the back of the old idiot. Unfortunately you
won't have.
"Prophecy is used by the Management to make sure that no Tourist is
unduly surprised by events [...] All Prophecies come true.
"Spiders are rare. This is fortunate because they are always of
enormous size and venom."
And so on. Worth dipping into if only to garner snippets of fantasy
lore. But apart from the number of magical folk all in a modern day
setting, here's little indication of where the promised subversion is
lurking in HP. Mind you, Jo isn't the only one to promise it:-
Director Mike Newell is using his forthcoming movie (HP & tGoF) to
vent his seething mistrust of children. The 63 year-old film maker is
determined to obliterate any sense of false innocence in the magical
tale, as he insists kids should be depicted in a more truthful light
- as bloodthirsty maniacs.
He says, "I was very anxious to break the franchise(!) out of this
goody-two-shoes feel. It's my view that children are violent, dirty,
corrupt anarchists. Just adults-in-waiting basically."
Lord of the Flies meets Lord Voldemort.
Hm. Do you think Warner Bros know about this?
Kneasy
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