[HPforGrownups] Re: Way to stop the Avada Kedavra curse?

Danette Schardt-Cordova captain_debrowe at yahoo.com
Mon Jul 16 03:59:10 UTC 2001


No: HPFGUIDX 22611


--- keith.fraser at st-annes.ox.ac.uk wrote:
> Ah, but these spells are too spectacular to be Avada
> Kedavra. 
> Destruction consumes its target in holy or unholy
> fire, while 
> Implosion makes them, well, implode. Also Implosion
> can kill more 
> than one target. Similar arguments apply to Wail of
> the Banshee 
> (kills all within 30 ft) and Disintegrate.
> 
> Keith, veering dangerously off topic
> 
> 

Okay Keith this is your fault for making me pull out
the books (third edition maily because I didn't feel
like wading through the 70+ lbs of first and second
edtion books we have) and I think I found something
that would be the best possible match for the Killing
Curse.  It follows (Just the name and description no
need to go into the rest of it).

Slay Living

You can slay any one living creature.  Ypu must
succeed at a melee touch attack to touch the subject,
and the subject can avoid death with a successful
Fortitude save.  If she succeeds, she instead takes
3d6 points of damage(thus the maxamum damage is 18) +1
per caster level (you must be at least level 10 to
cast so it's an additional 10 points)  Of course the
subject might die from damage even if she succeeds at
her save.

It seems to me that this is the best fit for the
Killing Curse, the only difference being that the
Killing curse is cast with a wand but since wands are
not used in D&D you can simply assume that the spell
would have been cast with a wand instead of requiring
a touch to cast.  It certainly makes how the spell
works in JK's world a lat easier to understand to me.
both spells require a great deal of knowledge and
strength to cast and nothing can stop it(in D&D the
average "normal" person[AKA a muggle] only has about 5
to 15 points so even a save would be a kill).  Also i
figure a average Hogwarts grad qualifies as at least a
5 to 7 level wizard.  Wizards only recieve a die 4 for
their points thus a 5th level wizard only has (if they
get all their points on the die) 20 points, this is
still a kill by the rules with just the basic damage
possible.  The only way I found to ward against an
attack is a level 4/5 Cleric/Druid spell called Death
Ward.  According to the description of the spell it
will protect against one (AND ONLY ONE) death causing
spell.  If we look at history druidic magic is
considered the "old magic" and as I recall Dumbledore
once told Harry that it was old magic that had saved
him so.....

Danette
probably going pretty far OT too but able to
understand the workings of some spells in JK's world
much better now that she's got something to relate
them to.

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