Way to stop the Avada Kedavra curse?
keith.fraser at st-annes.ox.ac.uk
keith.fraser at st-annes.ox.ac.uk
Mon Jul 16 13:02:10 UTC 2001
No: HPFGUIDX 22623
Hmm...I like the idea that druidic magic saved Harry (because my D&D
character is a druid) but I don't think Slay Living works perfectly,
though it is one of the better candidates. This is mainly because of
the Fortitude save (and by the sound of things, AK ought to be able
to kill even a 20th-level barbarian if it hits them), and also the
fact that it can still be stopped by Dispel Magic, Greater Dispelling
or Spell Turning.
Keith
--- In HPforGrownups at y..., Danette Schardt-Cordova
<captain_debrowe at y...> wrote:
>
> Okay Keith this is your fault for making me pull out
> the books (third edition maily because I didn't feel
> like wading through the 70+ lbs of first and second
> edtion books we have) and I think I found something
> that would be the best possible match for the Killing
> Curse. It follows (Just the name and description no
> need to go into the rest of it).
>
> Slay Living
>
> You can slay any one living creature. Ypu must
> succeed at a melee touch attack to touch the subject,
> and the subject can avoid death with a successful
> Fortitude save. If she succeeds, she instead takes
> 3d6 points of damage(thus the maxamum damage is 18) +1
> per caster level (you must be at least level 10 to
> cast so it's an additional 10 points) Of course the
> subject might die from damage even if she succeeds at
> her save.
>
> It seems to me that this is the best fit for the
> Killing Curse, the only difference being that the
> Killing curse is cast with a wand but since wands are
> not used in D&D you can simply assume that the spell
> would have been cast with a wand instead of requiring
> a touch to cast. It certainly makes how the spell
> works in JK's world a lat easier to understand to me.
> both spells require a great deal of knowledge and
> strength to cast and nothing can stop it(in D&D the
> average "normal" person[AKA a muggle] only has about 5
> to 15 points so even a save would be a kill). Also i
> figure a average Hogwarts grad qualifies as at least a
> 5 to 7 level wizard. Wizards only recieve a die 4 for
> their points thus a 5th level wizard only has (if they
> get all their points on the die) 20 points, this is
> still a kill by the rules with just the basic damage
> possible. The only way I found to ward against an
> attack is a level 4/5 Cleric/Druid spell called Death
> Ward. According to the description of the spell it
> will protect against one (AND ONLY ONE) death causing
> spell. If we look at history druidic magic is
> considered the "old magic" and as I recall Dumbledore
> once told Harry that it was old magic that had saved
> him so.....
>
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