Spells & Charms; the nature of magic
Amy Z
aiz24 at hotmail.com
Thu Jun 7 11:31:16 UTC 2001
No: HPFGUIDX 20352
Spells & Charms; the nature of magic
Here it is at long last. Thanks for your patience, everybody. Not
one person sent me a Howler.
This piece is not about the class Charms, since that's an upcoming
topic, and I've left aside the vexing question of the difference
between Charms and Transfiguration (e.g. why are winged keys a Charm
and giant moving chesspieces are a Transfiguration?) because it seems
to fit in better there. Rather, I'm looking at Charms in the general
sense, as a synonym for spells, that is, magic in general. I also
haven't posed any questions; all of the below is my opinion and meant
to stimulate discussion, counter-examples, and alternative theories.
What I really wanted to write was a lyrical ode to magic such as Snape
likes to deliver to his first-years. I also wanted to compare JKR's
vision of magic to other authors'. However, I haven't the lyrical
talent of a Severus Snape nor the Comparative Magical Theories
background of many other list members. I urge those who have observed
interesting differences between the rules and nature of magic in the
Potterverse and others to take this discussion in that direction, by
all means.
One point I do notice is that unlike in some books, magic in HP is not
a matter of wishes or anything so simple; perhaps the characters in
books that feature this kind of magic have gotten a hold of a
wizard-Charmed object so that for them, all they have to do is make a
wish and magical things begin to occur. In JKR's universe, and this
is in fact the very basis for the books, which are structured around
an educational system, magic is a talent but also a discipline--a
technology that one can master only with a great deal of study and
hard work. There are other magical universes in which a school for
witchcraft and wizardry would be an odd concept.
JKR doesn't spend much time giving us Magical Theory (maybe Adalbert
Waffling's book will be the next Schoolbook to be released if we ask
very nicely); we have to draw our own conclusions from the spells we
see. Magic has its own laws. It doesn't have to fit physics or any
other system we know, but it has to be internally consistent. We can
believe in an Invisibility Cloak, but if there are then cases where it
doesn't work, we require a plausible a reason why (e.g. a magical eye,
or powers unknown but believable, such as Dumbledore's
as-yet-unexplained ability to see through it). We can believe that
one can conjure useable items out of thin air ("hundreds of squashy
purple sleeping bags" [PA 9], "heavy manacles" [PA 19]), but there
must then be a consistent reason why the Weasleys can't simply conjure
up all the things that usually require money (and good theories do
abound, which I won't detail here). Even though the laws of magic in
the HP universe are seldom made explicit, they have a high level of
internal consistency; if they did not, we would be finding holes in
every chapter instead of the occasional "how does the Fidelius Charm
work, exactly?" that surfaces.
Some of the laws seem to be:
-The world is full of naturally-occurring magic aside from that
created by humans. There are magical plants (mandrakes, Devil's
Snare, etc. etc.) and animals (dozens; see FB) as well as magical
people. Whether there are any naturally-occurring magical objects is
unknown; the books are filled with magical objects, but most seem to
be enchanted (e.g. flying Ford Anglia) or created (e.g. the
Philosopher's Stone) by humans. There are many whose magical
properties may be human in origine or not (crystal balls, the Mirror
of Erised). If anyone can identify an object that we know for a fact
doesn't get its magical properties from humans, please do.
-It is not possible to bring the dead back to life (GF 36)
-Less definitively, it is not possible to re-ensoul victims of a
Dementor's Kiss (PA 12)
Spells, at least some of them, behave like physical energy, with
forces, counterforces, and vectors much like those seen in physical
objects. A spell can be "deflected" and "rebound," as Voldemort's
attempted Avada Kedavra against Harry in 1981 did (GF 33). Two spells
can collide like billiard balls: "Jets of light shot from both wands,
hit each other in midair, and ricocheted off at angles--Harry's hit
Goyle in the face, and Malfoy's hit Hermione" (GF 18). The storm of
Stunning spells that the Ministry wizards send over Harry, Ron, and
Hermione's heads in the wood after the World Cup create a wind that
ripples their hair. Making magic uses energy as well. "[H]is
Patronus was too feeble to drive the Dementor away. All it did was
hover, like a semi-transparent cloud, draining Harry of energy as he
fought to keep it there" (PA 12).
Likewise, there are certain basic elements of magic that are a matter
of mechanics: pronouncing words correctly (otherwise, you might end up
with a buffalo on your chest, PS/SS 10), learning wrist movements
(PS/SS 10), adding Potions ingredients in just the right proportions
(PA 7) and at the right times (PS/SS 8). A wand is necessary for most
magic.
However, magic is far more than mechanics.
* * * * *
"But that was the easy part, I'm afraid. You see, the word alone is
not enough." --Professor Lupin, PA 7
The words are just one ingredient of a spell, and there is only so
much magic one can learn from books. An intangible and crucial
element of most spells is intention, which can even make words
unnecessary. Some wand-spells seem not to require an incantation at
all (e.g. Snape conjuring up ropes, PA 19; the rope-ends fly to him
with a click of his fingers), though this may just be Rowling tiring
of coming up with a pithy quasi-Latin term every time someone waves a
wand. "Accio" is enough to Summon whatever one is thinking of,
without the noun; Molly Summons the Ton-Tongue Toffees (GF 6) and
Harry the Triwizard Cup (GF 34) this way. For that matter, intention
is key even when one does speak the noun; otherwise, "Accio Firebolt"
would bring every Firebolt in the world that isn't nailed down, but it
doesn't; it only brings the one Harry is thinking of, his own. Even
charmed objects will respond more or less strongly depending on the
intention of the wizard; Neville's broom does not at first respond to
"Up!" while Harry, who is a natural flier, is unafraid of heights, and
has been "looking forward to learning to fly more than anything else,"
gets an instantaneous response (PS/SS 9). Although Harry's
speculation that brooms, like horses, can sense fear may be tongue in
cheek, it is true that Neville's feelings do not match his words, and
his intention to keep his feet on the ground appears to hamper his
ability to command the broom. An ability to concentrate one's mind
under stress is therefore very important to making magic.
* * * * *
"Harry -- you're a great wizard, you know."
"I'm not as good as you," said Harry, very embarrassed, as she let
go of him.
"Me!" said Hermione. "Books! And cleverness! There are more
important things -- friendship and bravery and . . ." --PS/SS 17
Another necessary element of many spells is, for lack of a more
precise word, character. In some cases the personal element needed is
some kind of experience, as with Harry's struggles to find a memory
that is happy enough to make the Patronus incantation effective, since
it "will work only if you are concentrating, with all your might, on a
single, very happy memory" (PA 12). In others it is a personal
quality such as the independence and will power that enable Harry to
resist the Imperius Curse appears to stem from his independence and
will power. Less nobly, Harry is stubborn, which also stands him in
good stead. His inner voice balks at doing something as pointless as
jumping onto the desk just on Moody's say-so: "Stupid thing to do,
really . . . . I don't think I will, thanks" (GF 15). Perhaps some
spells require downright evil characteristics; for example, perhaps
only those who can call upon an inner reserve of sadism can
successfully cast the Cruciatus. The intricate interaction of magic
and character is crucial to JKR's universe; she is writing about
Harry's development, not only into a practitioner of magic, but into
adulthood, and his adventures are as much explorations of human
experience and emotion and his own deepening character as magical
exploits. Otherwise the books would not be nearly so enchanting (pun
intended).
Finally, magic requires innate magical ability. It may be that
Muggles could wave wands and order broomsticks, "up!" without the
slightest response. Some magical objects respond to Muggles--hence
the necessity of the Muggle Protection Act, to protect unwary Muggles
from enchanted objects such as sugar tongs that will clamp on their
noses (CS 3, 4). But others, surely, respond only to a wizard/witch,
or else there would be no difference between Muggles and magical folk.
However, "wands and magical ability" is an upcoming topic, so I'll
leave it at that.
* * * * *
"Take it, or I'll hex you. I know some good ones now." --Harry, GF 37
A brief note on hexes, jinxes, and curses. One can hex/jinx/curse
both people and objects. Just like "spell" and "charm," these terms
for "not very nice spell" seem to be used more or less
interchangeably, though "curse" is generally reserved for very
destructive spells such as the Unforgivable Curses. "Jinx" may have a
light tone to the Muggle ear (it does to mine), but McGonagall uses
the term to describe the things she fears Sirius Black might have done
to Harry's Firebolt (PA 11), such as a "Hurling Hex" (PA 12), which
are far from playful.
So . . . your thoughts?
Amy Z
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