Oh no! Good Luck Potion? It's more contrived than the Time Turner!
Sandra Collins
sandra87b at yahoo.co.uk
Sun Jul 24 16:21:27 UTC 2005
No: HPFGUIDX 134579
Hi everyone,
You might recall I had a bit of an issue with the time turner in
book 3 - don't panic, I'm not raising it again! My main gripe (of
many) was that JKR hadn't thought it through, and suddenly
nothing was final - anyone with a time turner and the simple
ability to turn it could go and alter history to whatever extent they
wanted. Well, assuming all the time turners were broken
(hah!).... we now have something much worse in terms of
credibility for the story lines - the Good Luck potion.
I couldn't believe JKR introduced something so riddled with
potential loop holes and plot problems, bearing in mind how
many arose from the existence of the last plot device of
convenience, the time turner. From now on, any time any
characters (whether good guys or bad guys) need to do anything
slighty risky or daring, they can just take a swig of ol' Felix and
then get lucky beyond belief. Harry demonstrates that when he
ventures out of Hogwarts to visit Hagrid, and when I read that
part I almost gave up and put the book in with the ones for my
local church fete!
So unless I missed something, there now exists the formula in
the WW for a drink which can affect the outcome of events
around you and where you go, as long as it's not to an extreme.
Unless JKR can come up with a brilliant way of regulating this -
beyond saying it's tricky to make - she's created another
implausible plot device on a par (at the very least) with the time
turner mess.
And why does it exist? Because one character needed
information from another, and of all the ways to get that info, a
"good uck potion" was the best way? I think not.
Sandra, (I might read it again because there must be a few
points I missed along the way - if I can't find them I'll post them).
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